Michael Byrd
Navarre, FL 32566
Summary
Professional with over 25 years of production experience. Extensive experience
working with the Air Force, Navy, Army, and Marines. Expertise in virtual reality,
instructional design, and multimedia content creation. Comprehensive knowledge
of creating interactive training materials using 2D/3D/V.R., Unity3D, and Unreal
game engines, including creating and capturing all media assets. I had a Secret
Level Clearance till March 2023.
Work Experience
HTX Labs
March 2023 - present
Developer Advocate
Promoted company-created virtual reality EMPACT software with customers
to address their needs.
Programmed within the Unreal game engine.
Built training sessions in an Unreal 3D environment.
Conducted virtual teleconferences to demonstrate the EMPACT product to
customers.
Understood customer needs of the EMPACT software and provided custom
training.
Provided customer support for their issues and questions.
Customer Support
Worked with developers to address customer needs related to hardware or
software.
Provided white glove treatment to ensure customer success.
Set up and assisted with instructor and students' learning accounts.
Sales Engineer
As a member of the company growth team, I promoted the company-
created EMPACT product at I/ITSEC.
Conducted product demonstrations and answered potential customer
questions.
Traveled to customer locations to provide onsite product demonstrations.
Researched customer needs and guided product capabilities to offer a
possible solution.
Technical Project Manager
Managed projects using Jira with Agile and Scrum processes.
Developed production timelines and worked with Producers, Engineers, and
Artists.
Created instructional system design documentation for content creation.
Kept active-duty members updated on project status.
Conducted weekly status meetings with customer SMEs.
Provided multimedia assets and assisted with immersive academic system
flows.
Utilized: Jira, Atlassian, Slack, Trello, Zoom, and Unreal game engine.
Credence Management Solutions LLC
Illustrator
October 2014 - March 2023
Led a team of artists and programmers in developing virtual reality
courseware for the U.S. Air Force at Hurlburt Field.
Developed virtual reality products in unison with the Air Force Innovation
team.
Demonstrated team created virtual reality products for visiting VIPs on
Hurlburt AFB.
Collaborated with subject matter experts, instructional designers, and other
media developers.
Created courseware media elements using 2D, 3D, photographs, video, and
programming.
Gathered reference material using video and photography equipment.
(Digital SLRs and 3D 360 Virtual Reality).
Recommended emerging technologies and equipment for the production
team to meet innovation team needs.
Advised on the direction of V.R. in training environments.
Generated media content and converted Flash-based lessons to HTML5
SCORM-compliant courseware.
Assisted management with the STORM tracker for lesson status updates.
Developed 3D/V.R. assets for iPad, desktop, and V.R. platforms.
Utilized: Autodesk Entertainment Suite, Adobe Creative Cloud, Unity3D, scripting
The Asta Group
Training Analyst Senior
November 2013 - July 2014
Developed prototype lessons for the U.S. Navy at Corry Station in Pensacola.
Assisted with data collection for Seabees training courses.
Verified SCORM compliance of courseware using Navy "Test Track."
Created 3D content with integrated courseware interactivity for Navy
Seabees.
Utilized: 3ds Max, Adobe Photoshop, Flash, Captivate
Akima Infrastructure Services LLC
3D Graphic Artist
January 2011 - July 2012
Created IMI courseware for the M160 Robotic Flail system.
Modeled external/internal M160 in 3ds MAX for Unity3D game engine.
Developed IMI Level 3 courseware with interactivity using scripting.
Utilized: 3ds Max, Adobe Photoshop, Premier, After Effects, Flash, Unity3D, scripting
Lockheed Martin
Senior Multimedia Design Engineer
January 2000 - June 2009
Created courseware support imagery using 2D, 3D, photography, and
videography.
Developed interactive courseware using Flash, ActionScript, and XML.
Utilized Outstart Evolution LCMS for courseware development.
Utilized: 3ds Max, Adobe Photoshop, Premier, After Effects, Flash, scripting
Digital Impact
Graphic Artist-Animator
December 1996 - December 1999
Created blueprint-accurate 3D models for architectural renderings.
I produced company-directed 3D animated television commercials and web
pages for clients.